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ARX Arcade

ARX Arcade

Games,
built with intent.

A small studio from the team behind ARX Services. We're building our first title for Roblox — designed around one mechanic worth playing, and finished rather than announced.

  1. Prototype

    Rough, playable, and tested with real players early.

  2. Cut and sharpen

    Keep what's fun. Remove the rest without sentiment.

  3. Ship it

    Finished and live, then improved with the players who show up.

  • A small team that finishes things
  • Built for Roblox, not ported to it
  • Playtested before it's polished
  • No invented numbers, ever

01 — In development

Our first title.

Roblox · In development

[CONFIRM: working title]

Our first release is being built for Roblox. We'll put the name, the premise and a playable link here once there's something worth your time — not before.

Want to playtest it? Tell us and we'll get in touch when there's a build.

02 — How we work

Four rules we build by.

  1. Play it before we build it

    A mechanic that isn't fun in a rough prototype won't become fun with better art. We put something playable in front of people early and cut what doesn't land.

  2. Small scope, finished

    A shipped small game teaches more than an unfinished big one. We'd rather release something tight and add to it than announce something we can't finish.

  3. Built for the players who are actually there

    Roblox has its own conventions, its own economy and its own audience. We design for that platform rather than porting an idea that was meant for somewhere else.

  4. Honest about what it is

    No fake wishlists, no invented player counts, no trailer showing something that isn't in the build. Same rule as the rest of ARX.

Want in early?

Tell us you'd like to playtest, or that you've got work for the studio. We read everything ourselves.